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history

release log

v217–currentoct 11–
v2192026-10-12
  • fire escape v1.0 — a finish line: clear all 78 and a long last warp carries you out, escaped, for 50,000 and an extra ship; go on to round II or end there, marked on the table. Jupiter and Saturn big, Io clean, Earthrise from the Moon; constellations in true star colors and warmer galaxies. The laser stops at its first enemy until level 2. Haptics on Android; a frame-rate readout in developer mode
v2182026-10-11
  • fire escape v0.99 — Enceladus and Europa seen from the ground; dense starfields at Wild Duck, the Great Attractor and Trifid, and over the fire drill's floor; the flame keeps your shot; a new ship's white shield and rapid fire end with the stage
v2172026-10-11
  • fire escape v0.98 — twelve scenes redrawn so look-alikes differ; 28 descriptions rewritten; enemies change colors by phase; a thunk for barriers and a low bell for bonuses; drill marks on the warp bar; a perfect drill adds a ship; gentler homing; seeds on the score table; clear scores and stats
  • index — fire escape moves up, below cardiac
  • history — v190–v200 seals into the tune-up, v201–v216 into fired up
v201–v216fired upoct 8–1116 releases
v2162026-10-11
  • fire escape v0.97 — save and continue from the title; seeds, rolled each game or typed in settings; bonuses for a fast clear, sharpshooting and going untouched; initials on a top-10 table per mode, and a stats page. Nova takes every shot and the nearer half; perks rest during drills (targets 30 to 38); a boss holding your ship dives within 10 s
v2152026-10-11
  • fire escape v0.96 — fire drills and perks: after F, L, R and X, a drill of 40 targets that never fire back, on a simulator grid; hit its target to earn one of 11 perks, kept until you lose a ship. After each stage, tap to warp on. A new ship gets a white shield; shots burst on a barrier's edge; missiles 1, 2, 3; novas bank up to 2
v2142026-10-11
  • fire escape v0.95 — harder power-ups: shorter times and fewer supply pods; a new flame weapon, a blue cone that burns what comes close; up to 2 wingmen, each firing a small copy of your weapon; icons on the capsules; a dock at the bottom for your ships and banked novas
v2132026-10-11
  • fire escape v0.94 — power-ups and the warp: nova clears the screen and banks up to 3; an extra ship at each Z; weapons remembered and levels you can see; barriers and wingmen stack to 3; a solid fire door; a 4-second warp with rainbow streaks and a snap of light and fire; a new engine sound; Space Mono type, or classic
v2122026-10-10
  • fire escape v0.93 — a cleaner title with one of the scenes you've reached behind it, a different one each visit; a solid white chip for the new-ship burst; about one dive in four a beam; quieter edge marks
v2112026-10-10
  • fire escape v0.92 — after each warp the next stage waits for a tap (or starts itself, in settings); falling capsules wait too; a taller band to fly in, marked at the edges; a few seconds of rapid fire on each new ship; more boss beams
v2102026-10-10
  • fire escape v0.91 — phase 3: 26 new stages, mostly real (Mars, Pluto, the Sombrero) and a few for fun (Earthrise, Voyager 1, the Running Chicken Nebula)
v2092026-10-10
  • fire escape v0.9 — scenery: a soft, threaded Crab Nebula; a Tarantula of curling pink and teal gas; a bolder Milky Way with its dust rift; a dimmer, dusky red Betelgeuse; Jupiter, Io and the Flame Nebula in their own warm colors; smaller touches to eight more scenes
v2082026-10-10
  • fire escape v0.8 — developer mode, five taps on the version: practice any stage of either phase with chosen power-ups, invincible if you like; give any capsule from the pause screen; a summary after one stage; a scene browser for all 52; captions now say spread shots
v2072026-10-09
  • fire escape v0.7 — a calmer menu in cards: captions in place of i buttons, a speaker button, ship tiles drawn in your colors, capsules by group; a warp bar in fifths from A to Z; endless renamed free play
v2062026-10-09
  • fire escape v0.6 — a new title drawn as shapes: "fire" over "escape" in chunky striped letters, ember and pale blue, with a glint; a softer warp plate with a hairline progress bar; supply pods that sway as they drift; out of in development onto the main list, with a refreshed icon
v2052026-10-09
  • fire escape v0.5 — two phases of A to Z names, each stage drawn as the place it's named for, constellations from real star positions; a warp plate with a 26-tick progress bar; a fire door; supply pods from the top; repeat pickups add time; a ships setting: normal, 10 ships or endless
v2042026-10-09
  • fire escape v0.4 — stages named A to Z for stars, planets and constellations; a new scene every stage, drawn from 30; five ships to choose; a title at warp; carriers that keep a capsule only 10 seconds
v2032026-10-09
  • fire escape v0.3 — capsules: eleven power-ups, carried by two enemies a stage; capture and rescue for a double ship; five kinds of sector drifting far behind; a longer warp
v2022026-10-08
  • fire escape v0.2 — in color, with grayscale kept as a setting; sectors of space and a warp between stages; better shots; a good deal harder
v2012026-10-08
  • fire escape v0.1 — new game, in development: galaga with room to dodge; a dodge strip or classic rail, three fire levels, sound on by default
v190–v200the tune-upsep 16–2711 releases
v2002026-09-27
  • cave-in v1.8.1 — a crafted link could run script, and v1.8's save kept it running; undo after game over, a sheet that couldn't scroll, and eight smaller fixes
  • caudal v4.2 — reload resumes; seeds keep their tier; helpers make a game practice for good; keys, screen readers and short screens fixed
  • deadline v2.3.3 — typing a seed no longer spends guesses; a letter switched off mid-word can't strand it; six smaller slips
v1992026-09-26
  • cardiac v2.01 — the table gets a color and a pattern in place of the theme row; settings grouped by what they change, with a live preview
v1982026-09-26
  • cardiac v2.0 — drag and drop, per-mode stats, a daily deal, reload survival and a rebuilt settings panel
v1972026-09-26
  • cave-in v1.8 — caves survive a reload; opt-in mouse hover; six small fixes
v1962026-09-24
  • site — a theme button in the index and history footers: auto (follows the device), light or dark, remembered in this browser
v1952026-09-24
  • site — index, history and 404 follow the device’s light or dark setting; dark is unchanged
  • history — v179–v189 seals into hall of mirrors; every entry trimmed to one line, with the detail in each file’s own changelog (site detail now in index.html)
v1942026-09-20
  • deadline v2.3.2 — letter presets back to their original size; v2.3.1 wrongly listed that change as a bug fix
v1932026-09-20
  • deadline v2.3.1 — letter presets fit one row from 360px; the preset you’re in takes the accent
v1922026-09-20
  • deadline v2.3 — letter presets say what they cut: no rare, no uncommon, no e, only etaoin; #&@! mode grows to 840 words
v1912026-09-19
  • deadline v2.2 — sound sets rebalanced; a letters row switches letters out of the draw; #&@! mode joins evil mode
v1902026-09-16
  • deadline v2.1 — ten sound sets in two rows, each with a preview
v179–v189hall of mirrorsaug 29–sep 411 releases
v1892026-09-04
  • photon finish v0.3 — tier and round length move to settings; three-line readout; the bounce hint gets its own switch; four colors of light
v1882026-09-04
  • photon finish v0.2.1 — aiming goes silent, with blips on arming and disarming; the old pull-pitch implied a power the game doesn’t have
v1872026-09-04
  • photon finish v0.2 — sound (off by default), absorber blocks, thin bars, a bounce-count hint and one settings panel; v0.1 seeds now deal different rounds
v1862026-08-29
  • cave-in v1.7.3 — endgame buttons: new cave first and accented, same cave plain on the right
v1852026-08-29
  • cave-in v1.7.2 — "fewest left" reads "fewest tiles left"
v1842026-08-29
  • cave-in v1.7.1 — stats headers spell out their full names
v1832026-08-29
  • site — internal links go extensionless (/caudal, /history, /)
v1822026-08-29
  • index — the compact header applies on desktop too
v1812026-08-29
  • index — a shorter header on phones; the sound icon now marks games with sound on by default
  • history — era lines fit on one line on phones
v1802026-08-29
  • index — the list splits into sections: games, desktop only, noise, in development
  • history — v155–v178 joins spelunkin’ again
v1792026-08-29
  • photon finish v0.1 — new game: laser ricochet puzzle; slingshot to aim, bank off mirrors, strokes per level, seeded rounds
v150–v178spelunkin’ againaug 22–2929 releases
v1782026-08-29
  • cave-in v1.7 — records track tiles left per depth; bests become a four-column table
v1772026-08-28
  • deadline v2.0 — wow! and whew! signs on a save; extended themes fold into dark and light
v1762026-08-28
  • deadline v1.9.2 — share cards carry the candidate lists and match the page
v1752026-08-28
  • deadline v1.9.1 — the share card mirrors the page, recap rows in place of the keyboard
  • site — game footers drop the ©; the full notice stays on index, history and in every file’s source
v1742026-08-28
  • deadline v1.9.0 — share cards: copy a game as an image; the recap copies image, text or seed
v1732026-08-22
  • cave-in v1.6.6 — the darkest tiles get a rim so they stay visible in dark theme
v1722026-08-22
  • cave-in v1.6.5 — move by move goes compact only when it has to
v1712026-08-22
  • cave-in v1.6.4 — daily becomes optional, on by default
v1702026-08-22
  • cave-in v1.6.3 — undo dims instead of hiding when there’s nothing to undo
v1692026-08-22
  • cave-in v1.6.2 — ordinary pops fade quickly again; settings grouped by hairlines
v1682026-08-22
  • cave-in v1.6.1 — pops setting: big or classic; restart cave from the still-digging sheet
v1672026-08-22
  • cave-in v1.6 — clear popups scale with the payout, up to a flash and chord at +64
v1662026-08-22
  • cave-in v1.5.1 — move by move gets its own box; the scoring table runs 2–21
v1652026-08-22
  • cave-in v1.5 — fathom and tokens appearances; colors renamed classic
v1642026-08-22
  • cave-in v1.4.7 — restart delay setting: off / 1s / 2s / 5s
v1632026-08-22
  • cave-in v1.4.6 — the game-over lockout lasts a full second
v1622026-08-22
  • cave-in v1.4.5 — clear-by-clear aligns to one grid
v1612026-08-22
  • cave-in v1.4.4 — bar labels: strictly the top three clears, never colliding
v1602026-08-22
  • cave-in v1.4.3 — the scoring panel becomes informational only
v1592026-08-22
  • cave-in v1.4.2 — a scoring panel with a group-to-payout table
v1582026-08-22
  • cave-in v1.4.1 — tap a clear to see its payout; the seed is tap-to-copy
v1572026-08-22
  • cave-in v1.4 — the sheet opens mid-game from the score
v1562026-08-22
  • cave-in v1.3.1 — clears shown as a bar chart
v1552026-08-22
  • cave-in v1.3 — the endgame becomes a dismissible sheet with the depth best and every clear
  • history — hangin’ around extends to v149; v150–v154 seals into spelunkin’ again
v1542026-08-22
  • cave-in v1.2.2 — shallow depths use each appearance’s most distinct colors
v1532026-08-22
  • cave-in v1.2.1 — neon’s two greens pulled apart; perceptual color checks join the tests
v1522026-08-22
  • cave-in v1.2 — scrolling no longer clears tiles; selection shows as a gap; confirm sheets name their action
v1512026-08-22
  • cave-in v1.1 — hadal, a fourth depth; a seventh color in every appearance; daily beside new cave
v1502026-08-22
  • loophole v1.12.2 — the bore leaves a narrow dry lane along the east wall
v104–v149hangin’ aroundaug 2–1746 releases
v1492026-08-17
  • deadline v1.8.2 — seeds are copy/paste only; one spacing rhythm across the drawer
v1482026-08-17
  • deadline v1.8.1 — fix: seed links clear from the address bar after loading
v1472026-08-17
  • deadline v1.8 — seeds; paper and typewriter sounds; strike styles; eight extended themes
v1462026-08-16
  • deadline v1.7.5 — the word count moves to the bank line
v1452026-08-16
  • deadline v1.7.4 — theme and font rows centered to fit phones
v1442026-08-16
  • deadline v1.7.3 — look spacing restored; themes four per row, fonts three
v1432026-08-16
  • deadline v1.7.2 — title and drawer alignment tweaks
v1422026-08-16
  • deadline v1.7.1 — cocoa and blush replace forest and parchment
v1412026-08-16
  • deadline v1.7 — the drawer folds to five sections; four new themes; bold and italic toggles
v1402026-08-15
  • index — the desktop chip goes gray-blue, after the kind text
v1392026-08-15
  • index — the updated tag shortens to upd and fades with age
v1382026-08-15
  • deadline v1.6.3 — theme pill styling tweaks
v1372026-08-15
  • site — a copyright notice in every file’s source and in the footers
  • index — new! and updated tags; version badges show born and updated dates on hover
  • history — the deadline run seals into hangin’ around; eras show release counts
  • deadline v1.6.2 — theme pills show their own paper and ink
v1362026-08-13
  • deadline v1.6 — a words-left option; stats move to their own section
v1352026-08-13
  • deadline v1.5 — a live word bank count; drawer sections open from anywhere in their box
v1342026-08-12
  • deadline v1.4.2 — drawer labels and notes restyled; letters chips keep up with the bank
v1332026-08-12
  • deadline v1.4 — evil mode; a letters filter (3–12); a collapsible drawer
v1322026-08-10
  • deadline v1.3.3 — a faint gallows over the title’s l
v1312026-08-10
  • deadline v1.3.2 — condensed replaces chalkboard, so every font shows on every platform
v1302026-08-10
  • deadline v1.3.1 — fix: the keyboard uses the chosen font
v1292026-08-10
  • deadline v1.3 — six play-surface fonts; the verdict gets its own line
v1282026-08-10
  • deadline v1.2 — recap layout pass; keys default to three rows
v1272026-08-08
  • deadline v1.1.5 — recap word lists wrap as aligned blocks
v1262026-08-08
  • deadline v1.1.4 — one recap row per guess
v1252026-08-08
  • deadline v1.1.3 — recap rows show the growing pattern
v1242026-08-08
  • deadline v1.1.2 — the recap shows up to fifteen words inline; saved! and hanged!
v1232026-08-08
  • deadline v1.1.1 — recap words open a lookup popup
v1222026-08-08
  • deadline v1.1 — the recap: each guess narrowing the field
v1212026-08-08
  • deadline v1.0.7 — small ledger and stats fixes
v1202026-08-08
  • deadline v1.0.6 — ledger rows show every lookup
v1192026-08-08
  • deadline v1.0.5 — recent words become a one-per-row ledger
v1182026-08-08
  • deadline v1.0.4 — the tally counts down wrong guesses left
v1172026-08-08
  • deadline v1.0.3 — a tally toggle, off by default; word lookup renamed
v1162026-08-08
  • deadline v1.0.2 — default markers restyled
v1152026-08-08
  • deadline v1.0.1 — hints and textures start off
v1142026-08-08
  • deadline v1.0 — fix: straight strokes vanished under crayon and chalk; reset all settings; recent words
v1132026-08-08
  • deadline v0.9 — hints, a solve toggle, textures, four new papers, stats
v1122026-08-08
  • deadline v0.8 — guess families: playground, pencils, pens
v1112026-08-08
  • deadline v0.7 — the slur filter goes exact-match; word counts settle
v1102026-08-08
  • deadline v0.6 — a hard tier between normal and nasty
v1092026-08-08
  • deadline v0.5 — word tiers go cumulative; the file drops 29 KB
v1082026-08-07
  • deadline v0.4 — a win rescues the figure; post-game lookups; three new papers
v1072026-08-06
  • deadline v0.3 — whole strokes only; drawing speed setting
v1062026-08-06
  • deadline v0.2 — five papers, switchable mid-word
v1052026-08-06
  • deadline v0.1 — new game: hangman with a twelve-stroke sketch, ten drawing tools and four offline word tiers
v1042026-08-02
  • history — the dunes and the sweep seal into eras; entries trimmed
v91–v103the dunesaug 1–213 releases
v1032026-08-02
  • loophole v1.12.1 — settings and the title panel fit their contents
v1022026-08-02
  • loophole v1.12.0 — title card and settings go dark (v1.11’s cream reverted); tide pools render cleanly
v1012026-08-02
  • loophole v1.11.0 — sand and water draw seamlessly; course icons; the causeway plays three
v1002026-08-02
  • loophole v1.10.0 — two-column settings and folder tabs; the mont’s tide quickens; the sandcastle plays four
v992026-08-02
  • loophole v1.9.0 — dunes tuning: beach, pond, causeway, estuary, hourglass, sandcastle, swells, mont
v982026-08-02
  • loophole v1.8.0 — dunes balance pass; the flats become the swells
v972026-08-02
  • loophole v1.7.0 — the dunes reach eighteen holes, par 68
v962026-08-02
  • loophole v1.6.0 — the whirlpool winds two turns; practice covers every hole
v952026-08-02
  • loophole v1.5.0 — the dunes reshaped: folder tabs, the pond, sand harbors on the bore
v942026-08-01
  • loophole v1.4.0 — dunes holes 7–12; the first twelve-hole card
v932026-08-01
  • loophole v1.3.0 — a tabbed title card; rounds play whatever holes a course has; front six revised
v922026-08-01
  • loophole v1.2.0 — a second course, the dunes: six practice holes with sand and water
v912026-08-01
  • loophole v1.1.0 — every greenhorn hole gets a name; per-course bests
v88–v90the sweepjul 26–273 releases
v902026-07-27
  • sweep dreams v1.5 — fair boards option: every board solvable by deduction alone
  • sweep dreams v1.4 — flag mode gets an inverse; a delayed endgame card; wrong flags crossed out; chord preview; board sizes on their own line
v892026-07-26
  • sweep dreams v1.3 — lifetime stats and streaks; number and tile styles; an endgame card with 3BV
v882026-07-26
  • ouroboros v1.0 — the version catches up: it had been a 1.0 since v0.8
  • cave-in v1.0 — the version catches up: three depths, daily cave, seeded boards, nine looks
  • index — loophole joins the sound list
  • history — the run since v45 folds into four named eras
v69–v87the back ninejul 20–2119 releases
v872026-07-21
  • loophole v1.0.1 — fix: a ball could roll forever at zero speed; safety nets at the cup and after 18 seconds
v862026-07-21
  • loophole v1.0.0 — rounds play all eighteen; a one-line scorecard with out and in
v852026-07-21
  • loophole v0.9.5 — fix: a generic rule had been overriding the settings styles
v842026-07-21
  • loophole v0.9.4 — five felts; settings rebuilt with segmented bars
v832026-07-21
  • loophole v0.9.3 — holes 6 and 10 made distinct; steel on 7, 10 and 12
v822026-07-21
  • loophole v0.9.2 — the clown becomes a friendly face over the cup’s gate
v812026-07-21
  • loophole v0.9.1 — finer felt texture; mown felt; settings de-crowded
v802026-07-21
  • loophole v0.9.0 — holes 14–18 in practice; hole 10 rebuilt
v792026-07-21
  • loophole v0.8.5 — fix: the barrel’s hitbox matches its drawing
v782026-07-21
  • loophole v0.8.4 — the barrel’s middle opens only briefly
v772026-07-21
  • loophole v0.8.3 — the barrel drawn and collided as a barrel; the fan lane narrows
v762026-07-20
  • loophole v0.8.2 — a bigger log, a three-blade mill, pillars in place of pipes
v752026-07-20
  • loophole v0.8.1 — grip and mover timing tuned
v742026-07-20
  • loophole v0.8.0 — holes 10–13 in practice; the first timed obstacles
v732026-07-20
  • loophole v0.7.4 — settings regrouped; an end-round button on the scorecard
v722026-07-20
  • loophole v0.7.3 — fix: scoreboard digits at their intended size
v712026-07-20
  • loophole v0.7.2 — practice in pages of six; portraits show every tee
v702026-07-20
  • loophole v0.7.1 — fix: practice tiles were invisible in v0.7.0
v692026-07-20
  • loophole v0.7.0 — practice tiles show hole portraits; restore defaults
v66–v68the moltjul 203 releases
v682026-07-20
  • ouroboros v0.8 — molt mode: a seven-skin campaign with three lives
v672026-07-20
  • ouroboros v0.7 — the random board shown before a run is the board you play
v662026-07-20
  • ouroboros v0.6 — five new boards; a bests board; fill all 441 cells to win
v52–v65the front ninejul 19–2015 releases
v652026-07-20
  • loophole v0.6.2 — readability pass; practice tiles become hole signs
v642026-07-19
  • loophole v0.6.1 — a smoother camera pan between holes
v632026-07-19
  • loophole v0.6.0 — all nine holes on one continuous ground with a panning camera
v622026-07-19
  • loophole v0.5.5 — the hole-in-one cheer: a bigger crowd over the fanfare
v612026-07-19
  • loophole v0.5.4 — applause rebuilt
v602026-07-19
  • loophole v0.5.3 — hole-in-one applause; a view-only scorecard; optional power readout
v592026-07-19
  • loophole v0.5.2 — the final sound set, with rotating putts, cup settles and wall clacks
v582026-07-19
  • loophole v0.5.1 — softer sounds; grain felt by default
v572026-07-19
  • loophole v0.5 — a scoreboard between holes; result headlines; chevron felt
v562026-07-19
  • loophole v0.4 — a realistic sound set; hole 8’s tubes one-way
v55a2026-07-19
  • loophole v0.3.1 — fix: title cards no longer block the menu
v552026-07-19
  • loophole v0.3 — click-to-shoot; a settings panel; practice any hole
  • index — update dots all one yellow, cleared each release
v542026-07-19
  • loophole v0.25 — the front nine, par 24: inclines, slalom, tubes
v532026-07-19
  • loophole v0.2 — the full title screen; trajectory dots; holes 1–5
v522026-07-19
  • loophole v0.15 — new game: overhead minigolf, desktop only, holes 1–4
v45–v51the cave-in digjul 16–177 releases
v512026-07-17
  • site — history organized into named, collapsible eras
v502026-07-17
  • cave-in v0.5 — board height fixed at load
v492026-07-17
  • cave-in v0.4 — a full-width board on phones from first paint; daily toggles off
v482026-07-17
  • cave-in v0.3 — a steady board on mobile; daily cave; per-seed bests; score popups
v472026-07-17
  • cave-in v0.2 — restart confirm; same cave replays; nine looks
v462026-07-16
  • index — per-game glyphs; an updated dot
v452026-07-16
  • cave-in v0.1 — new game: samegame clone with three depths and seeded boards
v27–v44sound board sessionsjul 9–1218 releases
v442026-07-12
  • hertz so good v1.0.8 — a history panel of the last 60 sounds heard
v432026-07-12
  • hertz so good v1.0.7 — codes up to seven letters; undo walks back through wanders
v422026-07-12
  • hertz so good v1.0.6 — rand: tap for a random seed, hold to wander
v412026-07-11
  • hertz so good v1.0.5 — the sound panel can be stowed
v402026-07-11
  • hertz so good v1.0.4 — reset honors seeds; export all is a full backup; the demo doesn’t repeat
  • ouroboros v0.5 — loop mode; pillars and den boards; per-combo bests
v392026-07-11
  • hertz so good v1.0.3 — fix: ad blockers were hiding the demo buttons
v382026-07-11
  • hertz so good v1.0.2 — sixteen phosphor themes; hold play to loop
v372026-07-11
  • hertz so good v1.0.1 — five grid styles
v362026-07-10
  • hertz so good v1.0 — demo mode, ten themes, loop-aware wav export
v352026-07-10
  • hertz so good v0.9 — the spooky bank: 108 sounds in nine banks
v342026-07-09
  • hertz so good v0.8 — a blank seed makes a pronounceable code that recreates the sound
v332026-07-09
  • hertz so good v0.7 — a now-playing marquee; long-press to loop; slot hotkeys
v322026-07-09
  • hertz so good v0.6 — repeat sounds finish cleanly; five scope modes
v312026-07-09
  • hertz so good v0.5 — the comedy bank (96 sounds); an on-screen piano
v302026-07-09
  • hertz so good v0.4 — share links; a seed from any word; keys mode; slot backup
v292026-07-09
  • hertz so good v0.3 — loop, breed, undo and nudges; 84 sounds
v282026-07-09
  • hertz so good v0.2 — 60 sounds in five banks
v272026-07-09
  • hertz so good v0.1 — new: a chiptune sound toy with 12 presets and wav export
v22–v26changing sidesjul 7–85 releases
v262026-07-08
  • philotron v1.3 — a settings panel: difficulty, wall feel, gates, reflective shots
v252026-07-08
  • caudal v4.1 — a tile wordmark; the mobile title centered
  • philotron v1.2 — the cave favicon
  • site — history renumbered from v0.x to vx; index rows glow each game’s accent
v242026-07-07
  • cardiac v1.9 — a winnable-deals option
  • site — this history page; changelogs in each file’s source; the footer version
  • index — philotron’s version corrected; a sound badge
v232026-07-07
  • turncoat v1.1 — renamed from eversion; flip preview; per-difficulty records
v222026-07-07
  • turncoat v1 — reversi clone joins as eversion: three AI tiers, hints, undo
v18–v21the snake pitjul 64 releases
v212026-07-06
  • ouroboros v0.4 — lifetime counters; countdown and bonus food toggles
  • philotron v1.1 — initials entry; new wall physics (site version uncertain)
v202026-07-06
  • ouroboros v0.3 — speed presets with their own bests
v192026-07-06
  • ouroboros v0.2 — the ring frame; a death flash
v182026-07-06
  • ouroboros v0.1 — snake clone joins (born squamous)
v6–v17the card tablejul 5–64 releases
v172026-07-06
  • cardiac v1.8 — an auto-flip toggle; redeal confirm (version mapping uncertain)
v162026-07-06
  • cardiac v1.7 — theme override; a four-color deck; patterned tables
  • index — a desktop only divider
v152026-07-06
  • sweep dreams v1.2 — a dark-theme fix, flag mode, an expert tier
v6–v142026-07-05/06
  • cardiac v1–v1.6 — klondike clone joins (born carpal): tap-to-move, draw 1/3, undo, a card-back designer (version mapping uncertain)
v1–v5genesisjul 3–43 releases
v42026-07-04
  • sweep dreams v1.1 — mobile board fit; long-press flag fix
  • philotron v1 — a desktop-only notice on touch devices
v32026-07-04
  • philotron v1 — omega race clone joins, with sound
v1–v22026-07-03
  • site launch — the index, the 404 page, back pills and favicons
  • caudal v4 — wordle clone, built in may as claude’s wordle
  • sweep dreams v1 — minesweeper clone

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