fire escape v1.0 — a finish line: clear all 78 and a long last warp carries you out, escaped, for 50,000 and an extra ship; go on to round II or end there, marked on the table. Jupiter and Saturn big, Io clean, Earthrise from the Moon; constellations in true star colors and warmer galaxies. The laser stops at its first enemy until level 2. Haptics on Android; a frame-rate readout in developer mode
v2182026-10-11
fire escape v0.99 — Enceladus and Europa seen from the ground; dense starfields at Wild Duck, the Great Attractor and Trifid, and over the fire drill's floor; the flame keeps your shot; a new ship's white shield and rapid fire end with the stage
v2172026-10-11
fire escape v0.98 — twelve scenes redrawn so look-alikes differ; 28 descriptions rewritten; enemies change colors by phase; a thunk for barriers and a low bell for bonuses; drill marks on the warp bar; a perfect drill adds a ship; gentler homing; seeds on the score table; clear scores and stats
index — fire escape moves up, below cardiac
history — v190–v200 seals into the tune-up, v201–v216 into fired up
v201–v216·fired up·oct 8–1116 releases
v2162026-10-11
fire escape v0.97 — save and continue from the title; seeds, rolled each game or typed in settings; bonuses for a fast clear, sharpshooting and going untouched; initials on a top-10 table per mode, and a stats page. Nova takes every shot and the nearer half; perks rest during drills (targets 30 to 38); a boss holding your ship dives within 10 s
v2152026-10-11
fire escape v0.96 — fire drills and perks: after F, L, R and X, a drill of 40 targets that never fire back, on a simulator grid; hit its target to earn one of 11 perks, kept until you lose a ship. After each stage, tap to warp on. A new ship gets a white shield; shots burst on a barrier's edge; missiles 1, 2, 3; novas bank up to 2
v2142026-10-11
fire escape v0.95 — harder power-ups: shorter times and fewer supply pods; a new flame weapon, a blue cone that burns what comes close; up to 2 wingmen, each firing a small copy of your weapon; icons on the capsules; a dock at the bottom for your ships and banked novas
v2132026-10-11
fire escape v0.94 — power-ups and the warp: nova clears the screen and banks up to 3; an extra ship at each Z; weapons remembered and levels you can see; barriers and wingmen stack to 3; a solid fire door; a 4-second warp with rainbow streaks and a snap of light and fire; a new engine sound; Space Mono type, or classic
v2122026-10-10
fire escape v0.93 — a cleaner title with one of the scenes you've reached behind it, a different one each visit; a solid white chip for the new-ship burst; about one dive in four a beam; quieter edge marks
v2112026-10-10
fire escape v0.92 — after each warp the next stage waits for a tap (or starts itself, in settings); falling capsules wait too; a taller band to fly in, marked at the edges; a few seconds of rapid fire on each new ship; more boss beams
v2102026-10-10
fire escape v0.91 — phase 3: 26 new stages, mostly real (Mars, Pluto, the Sombrero) and a few for fun (Earthrise, Voyager 1, the Running Chicken Nebula)
v2092026-10-10
fire escape v0.9 — scenery: a soft, threaded Crab Nebula; a Tarantula of curling pink and teal gas; a bolder Milky Way with its dust rift; a dimmer, dusky red Betelgeuse; Jupiter, Io and the Flame Nebula in their own warm colors; smaller touches to eight more scenes
v2082026-10-10
fire escape v0.8 — developer mode, five taps on the version: practice any stage of either phase with chosen power-ups, invincible if you like; give any capsule from the pause screen; a summary after one stage; a scene browser for all 52; captions now say spread shots
v2072026-10-09
fire escape v0.7 — a calmer menu in cards: captions in place of i buttons, a speaker button, ship tiles drawn in your colors, capsules by group; a warp bar in fifths from A to Z; endless renamed free play
v2062026-10-09
fire escape v0.6 — a new title drawn as shapes: "fire" over "escape" in chunky striped letters, ember and pale blue, with a glint; a softer warp plate with a hairline progress bar; supply pods that sway as they drift; out of in development onto the main list, with a refreshed icon
v2052026-10-09
fire escape v0.5 — two phases of A to Z names, each stage drawn as the place it's named for, constellations from real star positions; a warp plate with a 26-tick progress bar; a fire door; supply pods from the top; repeat pickups add time; a ships setting: normal, 10 ships or endless
v2042026-10-09
fire escape v0.4 — stages named A to Z for stars, planets and constellations; a new scene every stage, drawn from 30; five ships to choose; a title at warp; carriers that keep a capsule only 10 seconds
v2032026-10-09
fire escape v0.3 — capsules: eleven power-ups, carried by two enemies a stage; capture and rescue for a double ship; five kinds of sector drifting far behind; a longer warp
v2022026-10-08
fire escape v0.2 — in color, with grayscale kept as a setting; sectors of space and a warp between stages; better shots; a good deal harder
v2012026-10-08
fire escape v0.1 — new game, in development: galaga with room to dodge; a dodge strip or classic rail, three fire levels, sound on by default
v190–v200·the tune-up·sep 16–2711 releases
v2002026-09-27
cave-in v1.8.1 — a crafted link could run script, and v1.8's save kept it running; undo after game over, a sheet that couldn't scroll, and eight smaller fixes
caudal v4.2 — reload resumes; seeds keep their tier; helpers make a game practice for good; keys, screen readers and short screens fixed
deadline v2.3.3 — typing a seed no longer spends guesses; a letter switched off mid-word can't strand it; six smaller slips
v1992026-09-26
cardiac v2.01 — the table gets a color and a pattern in place of the theme row; settings grouped by what they change, with a live preview
v1982026-09-26
cardiac v2.0 — drag and drop, per-mode stats, a daily deal, reload survival and a rebuilt settings panel
v1972026-09-26
cave-in v1.8 — caves survive a reload; opt-in mouse hover; six small fixes
v1962026-09-24
site — a theme button in the index and history footers: auto (follows the device), light or dark, remembered in this browser
v1952026-09-24
site — index, history and 404 follow the device’s light or dark setting; dark is unchanged
history — v179–v189 seals into hall of mirrors; every entry trimmed to one line, with the detail in each file’s own changelog (site detail now in index.html)
v1942026-09-20
deadline v2.3.2 — letter presets back to their original size; v2.3.1 wrongly listed that change as a bug fix
v1932026-09-20
deadline v2.3.1 — letter presets fit one row from 360px; the preset you’re in takes the accent
v1922026-09-20
deadline v2.3 — letter presets say what they cut: no rare, no uncommon, no e, only etaoin; #&@! mode grows to 840 words
v1912026-09-19
deadline v2.2 — sound sets rebalanced; a letters row switches letters out of the draw; #&@! mode joins evil mode
v1902026-09-16
deadline v2.1 — ten sound sets in two rows, each with a preview
v179–v189·hall of mirrors·aug 29–sep 411 releases
v1892026-09-04
photon finish v0.3 — tier and round length move to settings; three-line readout; the bounce hint gets its own switch; four colors of light
v1882026-09-04
photon finish v0.2.1 — aiming goes silent, with blips on arming and disarming; the old pull-pitch implied a power the game doesn’t have
v1872026-09-04
photon finish v0.2 — sound (off by default), absorber blocks, thin bars, a bounce-count hint and one settings panel; v0.1 seeds now deal different rounds
v1862026-08-29
cave-in v1.7.3 — endgame buttons: new cave first and accented, same cave plain on the right